
* Fixed removing item from item-stand not always syncing item stats * Dolmen location fixes (Stop top stone from falling for no reason) * Better network bandwidth handling (should work better on low bandwidth connections & also use higher data rate if possible) * Added a slight use-delay on Hammer, Hoe & Cultivator * Missing Moder spawn location in some worlds fixed (NOTE: For existing worlds "genloc" command needs to be run manually in a local game with dev commands enabled to generate new locations, this is only needed if your specific world has this issue, this is not very common) * "Failed to connect" error message fixed * Ward system fixes (You can no longer place a new ward where an enemy ward overlaps) * Player knockback force is affected by equipment speed modifiers (IE heavy gear will reduce the knockback from enemies) * Battle axe tweaks (hits multiple enemies easier) * Improved enemy projectile reaction system * The console command for enabling developer/debug commands has been changed to “devcommands” from “imacheater” and a warning message has been added. * Ingame console disabled by default (add launch argument "-console" to enable) * Harpoon does not work on bosses anymore * Night-spawning wolves should be easier to tame now (should stop trying to run away & despawn after starting to tame)


* Deathsquito & Drake trophy drop rate increased * Fixed rotation of Wood tower shield on item stands * Sunken crypt entrance tweaked (to stop tombstones from getting stuck) * Reinforced chest inventory space increased to 6x4

* Campfire,Bonfire & hearth take damage when dealing damage
